Picture: No image. His scales are a shimmery pale green blue, and his actual skin is a little pale as well, with a light blue tint. His tail is rather short, but he’s young! Small and not yet hardened claws, soft little ridge spikes down his tail and the underside of his lower arms.
Name: Kyran
Gender: Male
Age: 7
Species (all that apply): Human/lizardman
Hair: Long, messy, and a pale blue green.
Eyes: Bright green.
Height: He's seven, what do you expect?
Other: Druidic influences.
Subconscious plant growth. Plants grow at a visible rate around him and towards him as if he was a light source.
Animal speaking. He can communicate with any animal.
Plant speaking. He can communicate with any plant.
Earthlink. If Kyran is far from the earth, plant life, or animals, he will get nervous. After a couple of days, he begins to pace around, and may tear up paper and stuff. Keep him locked up for a week, and he starts yelling and panicking.
Necromantic influences.
Spiritual beacon. Kyran’s presence will attract spirits of the dead to an area.
Slowed decay. Kyran does not follow the decay form of necromancy, so instead things decay much slower when he is around. This of course, makes zombies much more bearable, especially the temporary ones.
Somber aura. If Kyran focuses, he can create an aura of absolute ... seriousness and gloomyness! Great at parties! It won’t last long, though, because he’s not that serious most of the time!
Necromancy’s curse. Kyran will have nightmares from time to time, really really creepy ones! They happen more on days that he has used necromancy often.
Lizard-man influences.
Soft scales. When Kyran grows up, being half lizard-man, he will have hard scales that will function as natural armor. Now, however.... Not so much. His scales are actually softer than most human skin, and should be treated delicately.
Different light spectrum. Kyran sees better in bright light, due to that being the better situation for a reptile. His low light vision isn’t so good though.
Soft claws. Again, when he grows up, he’ll have nice, hardened claws, but right now, they’re soft and sensitive.
Itty bitty horns. He has little horn nubs on his head, also rather sensitive.
Agile. He is even more flexible than is logical for a nearly seven year old boy.
Basic Info: Kyran was born in the forest, and his mother died in childbirth. He was raised by the animals there due to his druidic power. He has both necromantic and druidic power, with the potential to be godlike one day. However, right now, his powers are limited. Both sides have looked for him in the past, but they haven't found him yet, as the forest protects its own. And Kyran is one of the forest.
Powers/Abilities: Raw power Druidica: low.
Raw power Necromantica: High.
Druidic training: High.
Necromantic training: Low.
He follows the Mother Earth form of druidism. Therefore his elemental power is based off of his location. If he is near the sea, the tides will come to him. If he is near a volcano, fire spews from the ground when he asks politely. If he is in the mountains, earth and stone protect his body. And in the forest, every tree holds a possible ally.
His necromancy is along the lines of spirit calling, but he has learned some minor reanimations.
That which has ceased to be, come now, listen to me,
Block, stop, hold, deflect! I command you now, to protect!
A shielding spell which calls upon spirits to create a barrier. Actual living beings can walk through it just fine, though they will feel a little chilled. The barrier will stop medium strength, non magic projectiles, but magic weapons, and most blunt force, will break it.
The barrier is a white, shifting wall. Beings that walk through it cause ripples, blunt force causes cracks, deflected force causes flashes of light, and magic creates a sort of lightning effect between the two. Kyran holds one arm up, tracing the top line of the wall in the air, which appears where he wants it.
Rise now, and serve me well, empty and decaying shell!
A minor zombie spell. Works only within three hours of death, zombie is easy to kill. Zombies from this spell will stop moving within an hour on either side of exact noon, unless they are shaded or it is too cloudy to see the sun. If they are left in the sun for two hours total, the corpse returns to normal. Spell only lasts for 5 hours.
He touches the corpse, which glows a pale blue, and begins to move. It will follow what he says, to the letter, not the spirit.
Mother Earth, hear my call, give me strength to last the fall.
A minor power spell, druidic. Boost’s druidic magic effects. Lasts for an hour, can only be used every 6 or 7 hours.
Holds his hands together, fingers interlaced and pointing down. His eyes glow a brownish green for the duration of the spell.
Wild beasts of great might, aid me in this fight!
A combat spell only, calls a large, compared to Kyran, animal to aid him in combat. The animal leaves after Kyran find some way to return the favor to the animal.
Waves his arms up, and then brings them down, extended in front of him. Glows green around his arms, turning blue as they are brought down.
Mother Earth, grant me your light!
A plant spell, causes plants to grow around him. This lasts for a day or so, and can be annoying, as the plants will try to grab people around him in a friendly manner. Different plants have different personalities.
Closes his eyes, tip of his tail glows green.
Darkness!
Creates a bubble of darkness around him. However, it’s not very effective, as it only lasts about half a foot from the tip of his tail.
Raises one hand, the bubble flows out from there.
Mother Earth, give me your love.
Healing spell. Not uber-effective, but it works.
Holds his hand over the injury, which begins to heal itself much faster than normal, but still not so fast as to be considered instant. Both hand and injury glow green.
Weapons/Equipment: He wears a slightly torn green shirt, and a brown leather skirt thing that he made himself. His companion is large, magical salamander which he rides like a mount. The salamander is about the the size of a very large wolf. It also spits fire. He carries around a little stick like a staff.